Farm Merge Valley Wiki
Supplies

The button for deploying supplies

Supplies are the main resource of the game. By using them, you get objects like Animals and Crops to start merging. Every 5 minutes you will automatically receive another 5 supply crates to use until a maximum of 40. This limit can be exceeded when consuming supplies that are on the map, by visiting other farms, or as a reward for leveling up. The player can also receive 10 more supplies every four hours From the Shop, regardless of the limit. To use and open supplies, your farm must have at least one empty space. Supplies are dropped and opened on whichever empty space is closest to the center of your screen.

Supplies are able to randomly spawn wheat, sugarcane, carrots, soybeans, sunflowers, corn, coffee plants, tomato plants, avocado plants, chicken, cows, goats, pigs, sheep, deer, reward crates, reward crate keys and tickets. While supplies most often give tier 1 plants and animals, there is a small chance of randomly receiving higher tiers (see below) as well as reward chests and keys.

Supplies can also be found on the farm inside newly uncovered plots, within Premium Land, and received as rewards for certain events. There are two tiers of supplies, with the first tier giving 20 supplies and the second tier giving 60 supplies when consumed. Unlike other objects, these supplies are both unmovable and unmergeable and thus must be consumed (or left alone) as is.

Chances[]

Every time you open a Supply crate there are 3 possible outcomes, aside from tickets:

Object (Plant or Animal) (~99.9%)[]

After choosing an Object to spawn, the game will determine a random plant or animal to spawn from a supply crate. Only plants and animals you have unlocked, either by reaching the required level or listed in your Discovery Book, are receivable.

Tier Probability
Chance Tier
90.1% Tier 1
9% Tier 2
0.9% Tier 3
0% Tier 4

Reward Chest and Keys[]

The starting probabilities are 0.099% for keys and 0.0099% for reward chests, but these increase the longer you go without receiving them and reset after getting one of each. Both are only possible to spawn after reaching level 12 and both have a cooldown of 100 supplies, meaning that upon receiving a key or chest you will not be able to receive another for the next 100 supplies. Silver keys also have a cooldown of 5 (between every silver key are at least 5 bronze keys) and bronze/gold chests have each a cooldown of 1.

Chest/Key Probability
Rarity Chest Key
Bronze 50% 90.9%
Silver 33.33% 9.9%
Gold 16.66% 0%